
I (Wings) am at least somewhat optimistic that they’ll narrowly drop below the 55% target, particularly because I think some of the Marine and Tau lists unleashed by these changes will be pretty good into them, but I’m a bit of an outlier in that. That means there are definitely still good lists in here, and the key question is whether those still end up hovering at an unacceptably strong level once the dust clears or not.

As an example, just in the last few weeks we’ve seen more use of Falcons, Fire Dragons and Fuegan, and all those units are unchanged, while some staples like Shadow Spectres ( Liam: are you fucking kidding me with these things?), Wraithguard, Illic, and Night Spinners probably didn’t go up as much as they should have. So, Aeldari definitely take a hit, and a pretty big one, but does it do the trick? Maybe – our team are split on this, because while plenty of stuff got hit, plenty of stuff took lighter touches than was probably justified, and there’s a whole bench of units that would be top tier in many other indexes just waiting to be tried. In summary, every Aeldari list is going to be down a number of units (probably two to three at the very minimum, depending on how much they pivot their selection), Phantasm gets massively reined in for some uses, and the Wraithknight is no longer an unholy terror to anywhere near the same extent. Straight up, if you’ve been starting every Aeldari list “Wayleaper, Yncarne” you’re now down 115pts before you move onto doing anything else. Crowning it all, the Wraithknight has been increased just enough that you can no longer Strategic Reserve it (though obviously it can at least now deploy hidden), Wayleapers take a 35pt hit, and the Yncarne gets the biggest single point hike of any unit in this update, soaring to a cool 350pts. Pretty much every unit that’s been a consistent staple in lists goes up by at least a few points, usually between 10-20, and a few specific units (Voidweavers, Fire Prisms, Support Weapons again somehow) getting singled out for heavier hits. Obviously one of the key goals for this dataslate is to bring Aeldari down to a more palatable win rate, and there are plenty of changes here targeted at doing just that. Ravagers in Drukhari go up, so less useful for Ynnari.Wraithknight loses out from changes to TOWERING, Overwatch and Devastating Wounds (though doesn’t increase in cost as might have been anticipated).Massive point increases to the Yncarne and Autarch Wayleaper.Points increases to most units that have seen heavy play.None, outside maybe some arguable utility from Drukhari discounts for Ynnari.Overall rating: Loser…but is it by enough? Key Buffs Let’s see how things have changed for the various aliens and weirdos and hope that a few of them become a lot more viable than they have been. Necrons have held their own, and otherwise “xenos” has mostly meant “middling to bad” so far in 10th.

Ok, so “xenos” isn’t a superfaction in the way Imperium or Chaos is, but it’s better than “Misc,” right? As far as the xenos armies go, by far and away the best of the bunch has been Aeldari, one of the most oppressive factions in recent editions. For our thoughts on how this affects the core game you can click here for other factions, check out our articles on Imperium and Chaos respectively. In this article, the Goonhammer team takes a look at the changes and what they mean for the Xenos factions.
#Nerf alpha strike manual
No tools needed.The first balance dataslate of 40k’s 10th edition comes screaming down from the Games Workshop Strike Cruiser and unloads a drop pod full of rules updates, accompanied by version 1.3 of the Munitorum Field Manual which incorporates a broad sweep of points changes across all of the game’s factions. Ability to hit target will vary depending on user's skill, dart condition, and other factors. Accuracy based on test data comparing precision and repeatability of darts fired under controlled conditions at target 30 feet (9 meters) away.

WARNING: CHOKING HAZARD - Small parts.TO AVOID INJURY: Use only darts designed for this product.
#Nerf alpha strike series

Compatible with Elite darts (sold separately). Take aim and strike like a hawk! Includes 10 Elite foam darts that are designed for greater accuracy. The AlphaHawk blaster fires 1 dart at a time from a revolving, easy-load drum that holds up to 5 darts. Hit the mark with the precision of the most accurate Nerf darts. Kids can strike with confidence as they blast darts designed for accuracy! The Nerf N-Strike AlphaHawk is part of the AccuStrike Series, which features darts designed for greater accuracy.
